Press

RUIN: First Job. A short narrative game, in development. Everything on this page may be quoted as it stands.

Fact sheet

Title
RUIN: First Job (Korean: RUIN: 첫 작업)
Developer
Quiet Berth · Lee Kanghoun (이강훈). Solo developer, based in South Korea.
Status
In development.
Release window
To be announced.
Price
Not announced.
Platforms
macOS (Apple Silicon) first. Windows and iPhone/iPad are under consideration and are not promised.
Playtime
About 10 minutes. It has an ending.
Players
Single-player.
Input
Keyboard and mouse, or a gamepad.
Languages
Korean and English (text).
Engine
Unreal Engine 5.
Genre
Short first/third-person narrative game. Walking, one repair, one departure.
Mature content
None. No combat, no violence.
AI-assisted content
Yes. Disclosed below.
Privacy
The game collects nothing. See the privacy policy.

Description

A window shutter opens on Jupiter. Then the job.

Work order WO-0147: the coolant pump on berth B-01 of the Jovian Waystation has stopped. The part has arrived at locker A-17. Nobody has gone for it. Mia, the berth dispatcher, gives you the job. You collect a lockout key and write your name on the tag, shut a feed valve, calibrate the part, isolate the pump, replace the cartridge and run the test: 1.8 A, 1800 rpm, 8 L/min. The run record is recertified. Mia signs. Pay is 80 cr.

Then three departure checks, a work vessel, and the waystation behind you.

It takes about 10 minutes. There is no combat, no clock on screen and no way to fail. Nobody explains the world.

What is in it

About the developer

Quiet Berth is the one-person studio of Lee Kanghoun, who makes games alone in South Korea.

The game's setting comes from the developer's own RUIN project: a code repository of simulations and written fiction about ports, gates and paperwork in a settled solar system.

AI-assisted content

This game uses AI-assisted content. All of it was made before release and ships with the game as ordinary files; nothing is generated while you play.

Credits and tools

Design, direction, setting, story
Lee Kanghoun
Programming
Lee Kanghoun, with AI coding assistance (Claude, Anthropic)
Writing (Korean) and English localisation
Lee Kanghoun, drafted and edited with AI assistance (Claude)
3D models
Generated with Tripo; scaling, scene assembly and lighting by Lee Kanghoun
Music
Generated with Suno; selection and editing by Lee Kanghoun
Engine
Unreal Engine 5 (Epic Games)
Tools
Unreal Engine, Blender (Blender Foundation), Xcode, Tripo, Suno, Claude

RUIN uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2026, Epic Games, Inc. All rights reserved.

All organisations, vessels and people in this game are fictional. Product and company names above are trademarks of their owners; none of those companies sponsors or endorses this game.

Assets for press

Coming after the first build There is no key art, logo, screenshot or trailer yet. Only images captured in the game will be posted here.

Press contact

Write to the address below.

hello@quietberth.com